dante woo
original content by dante woo since 1998.


one major theme, though not the only one, is that today's youth, influenced by video games and other emerging interactive media forms, are acquiring a fundamentally different attitude towards media. media is, for them, not something to be consumed, but also to be created. this has broad consequences for how we design media, how the young are taught in schools, and how mass media markets will need to adjust.

- cms.930/21f.034: media, education, and the marketplace, fall 2001

posted October 15, 2003 in print
trackback url: https://dantewoo.com/mt/mt-tb.cgi/23






2004
  april
  march
  february
  january
2003
  december
  november
  october
  september
  june
  may
  april
  march
  february
  january
2002
2001
2000


leave a private message:

email: